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 Mount&Blade Repository » Modding Tools » M&B Item Editor
      
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View this file on the M&B NexusFile Listing: M&B Item Editor
Last Updated: May 04, 2011, 06:29:39 pm
First Created: Oct 27, 2007, 08:17:57 am
File version: 1.0.0.1
For M&B version: Multiple
Downloads: 21,602 (78,580) Size: 27.6 KB
Views: 36,837 (105,680) Type: ZIP
Rating (6 votes): 4.1 / 5.0
Description
This utility edits item_kinds1.txt directly and allows for editing, inserting, and deleting items without having to mess with Python scripts. BACK UP YOUR ITEM_KINDS1.TXT FILE BEFORE USING!!!


Features
  • Edit, add, and delete items
  • Allows changing of item flags, capabilities, and modifiers
  • Limited support for triggers
  • Auto-calculate weapon speed, damage, difficulty and cost


File History
Fixed bug where edited damage values would not save

Mon, Nov-19-2007

No longer tries to default to <root>:\Program Files\Mount&Blade\Modules\Native, but should remember last folder opened.

Can now edit .808 version of file with one caveat - the file seems to be the exact same format except for triggers, so if you load up a .808 file and save it, you will loose all triggers. You can add them back in manually if you want, but don't try to add them through the editor or you will probably crash the game.

Tue, Nov-20-2007

Added item numbers to all items for easier identification when modifying troops/parties

Fixed bug where editing inserted was quirky (sometimes edits affected item that was cloned).

Fri, Apr-04-2008

Should work for older versions (.800+) still. Triggers still will not work for .890+, but the only native items using them are the flintlock and torch. There is some partial language support, but not working totally yet.

Why a new version? Some foreign (non-US) users could not get it to work. I guess Windows has regional settings, and if you live in a place where a thousands separator is "." as opposed to "," and where the decimal indicator is "," as opposed to ".", the program would die trying to read decimal data. This version forces the numeric parsing to expect US style numbers as is used in the items file.

Just unzip the editor and the settings.xml into the same directory.

Tue, May-06-2008

-Reverted trigger handling to simpler interface. Triggers show up as text lines that you can edit or ignore to your hearts content. Very few triggers were valid for items anyways, and it makes this compatible with older versions (Possibly even .751?) This also means that there is no control on triggers, you can type whatever you want there, so be careful.

-Added application config file

-Config file has autoSave option. When turned on, every time you use the "Save File" option, it will back up your current file first. For example, saving "item_kinds1.txt" would create "item_kinds1.txt_20080506_095501". Obviously, the date/time stamp varies depending on when you save it

-Added language support. In the config file, you define a language file. Use key "languageFile" and a value pointing to the location of the file. The file layout is pretty simple. Use the "english.lang" file as a template. The file contains entries such as "Save_File=". If you change this to "Save_File=Avesay Ilefay", then the editor will show "Avesay Ilefay" where it originally showed "Save File". Be warned: the variables are case sensitive. So if you change the entry to "save_file=test", "test" will not show up because "save" and "file" were not capitalized. If you mispell an entry, leave it blank, or delete an entry, it will used default values.

Thu, May-08-2008

-Fixed one more regional setting bug. Some PC's with "." as thousands separator and "," as decimal separator would screw up item weights when saving. Hopefully this will fix that issue

Sat, May-10-2008

-Fixed bug where using the translation feature for terms "Blunt", "Pierce", and "Cut" could screw up Thrust and Swing damages.

Mon, May-19-2008

Item file changed for .952, so this will not work with it at present. Still works for .951 and earlier.

Mon, May-19-2008

Changed to work for .952. The item modifiers changed. Included in ZIP are 2 language files, english.lang (use for pre .952) and english_.952.lang (for .952). As you can see in the files, there are many more modifiers, although only about half appear to be used.


Fri, May-30-2008

The repository automatically marked all downloads designed for .951 to .952, but the item file modifiers had changed significantly making the editor incompatible. I released a new version May-19th, but then the repository subsequently changed the downloads' version compatabilities back to .951, leading many people to think that my editor is still not compatible with .952.

So this is just a notice that this DOES work with .952, and even .953. It is still backwards compatible as well. See the update just above for details. Make sure to have the config file point to english_.952.lang for .952+, and to english.lang for .951 and prior.

Sat, Jul-05-2008

Since I've been asked a few times, yes this still works for .960. Make sure to have the config file point to english_.952 unless using for a version pre .952.

Thu, Sep-18-2008

-Yes, still works for 1.0. The only change was to the Language file to accomodate the new item modifiers (Lordly, Master, and Champion). Use English_1.0 for 1.0, use english_.952.lang .952-.960, and english.lang for pre .952.

Tue, May-03-2011

Totally reworked version - should work for the original game (later versions) and for Warband. Some minor differences in functionality:

- filtering by flags/capabilities/modifiers/text

- Export/import to CSV file. When you export, it does NOT include factions, meshes, or triggers. You can make edits via a spreadsheet program like Excel, and then import your changes back into the program to apply to the current open items file. You cannot insert new items via this method, only update items. The column names are important when importing, although you can move columns around and resort the items if you wish. The import function keys off the itemNumber column, so as long as it is present, the order of the items/columns doesn't matter, but if that column is missing, the import function will do nothing. Also, you can remove columns you don't wish to update.

-Better multi-language support. The best method to translate the text is to open the editor, open a file, and then select "Languages/Create Language Settings File". This will generate an XML with all translatable text in the editor. You can change what you want by editing the XML. When done, if you save the XML in the same directory as the EXE as ItemEditor.EXE.language.XML, it will load your translations automatically the next time you run the editor. You can also select "Languages/Load Language Settings File" to load your translations at any time.

-"Tools/Clone Item" will clone the current item to the end of the items list (or in Warband it will place it second to last).

-"Tools/Revert Item" will revert the current item back to it's original state as long as you haven't updated the item yet by selecting another item.

FYI, weapon attribute auto-calculation is not included as I don't think anyone was using it anyways

Wed, May-04-2011
Bug fixes for:

-attribute editing - was using the wrong edit control; weight (double) and other controls (ulong) were reversed

-revert item - now reverts unless file saved

-File save prompt should only appear if changes made to current open file
Commands
More From This Author
Comments (Page 3 of 3)
IP: logged
 Re: M&B Item Editor (v 1.0.0.1)  » posted by jordan on Dec 09, 2012, 10:55:26 pm
jordan wrote:
DatrixTSW wrote:
jordan wrote:
DatrixTSW wrote:
jordan wrote:
DatrixTSW,

The error you posted indicates that the program could not parse an integer from the item file you tried to load. Basically, all the attributes are stored as text, but should be readable numbers. In the item file you loaded, where my program expected a numeric value, it found something incorrect. For example, a sword might have a damage value of 50, but if it says 5A in the file, this kind of error would result.

If the item file loads OK in the game still, I'm confused as to what it could be, because I would think the game would have the same problem. Feel free to email your item file, and I can take a look in the debugger to find out what item/attribute is causing the problem.
Jordan,

what is your e-mail then?

Also, I think I found a minor discrepancy in the itemkinds1.txt file for the diplomacy file it seems that 4 items are below the end_item and shouldn't have been there so I fixed it and now they are above the item_end (or end_item). Will this fix it only "time will tell (the creeper)". :lol: . However I highly doubt it would be that easy to fix that and itemeditor work with the file so easily.

Edit: Tried it didn't work... oh well time to find that discrepancy where should I look in the file if I was to look or should I just scan the entire file?

12/7/12
Edit: Or am I talking to a wall now?
If I can recall, my email should show in the 'About' menu option. I'm not home at the moment, so I can't check at present.

I should have done this sooner but I uploaded the itemkinds1.txt file to my angelfire website so here is the link for it:
itemkinds1.txt

12/09/12
Edit: What kind of debugger program do you use to find out errors in the code with Mount and Blade Mods So I might be able to do it too?
The debugger is built into visual studios with which I wrote the code. You wouldn't be able to use it unless you have the source code for the app you want to debug. I'll take a look at your file now.
The error is on the item itm_dplmc_coat_of_plates_red_constable. After the main line, there is a second line starting with " 0". This indicates this item is not faction related. The line after that should be a number indicating if the item has any triggers, but is blank. The next line looks like the trigger line ("0"), so if you delete the blank line, it should work (it worked for me).

Again, change:

itm_dplmc_coat_of_plates_red_constable ...
0

0


To:

itm_dplmc_coat_of_plates_red_constable ...
0
0

IP: logged
 Re: M&B Item Editor (v 1.0.0.1)  » posted by DatrixTSW on Dec 10, 2012, 02:54:16 am
jordan wrote:
jordan wrote:
DatrixTSW wrote:
jordan wrote:
DatrixTSW wrote:
jordan wrote:
DatrixTSW,

The error you posted indicates that the program could not parse an integer from the item file you tried to load. Basically, all the attributes are stored as text, but should be readable numbers. In the item file you loaded, where my program expected a numeric value, it found something incorrect. For example, a sword might have a damage value of 50, but if it says 5A in the file, this kind of error would result.

If the item file loads OK in the game still, I'm confused as to what it could be, because I would think the game would have the same problem. Feel free to email your item file, and I can take a look in the debugger to find out what item/attribute is causing the problem.
Jordan,

what is your e-mail then?

Also, I think I found a minor discrepancy in the itemkinds1.txt file for the diplomacy file it seems that 4 items are below the end_item and shouldn't have been there so I fixed it and now they are above the item_end (or end_item). Will this fix it only "time will tell (the creeper)". :lol: . However I highly doubt it would be that easy to fix that and itemeditor work with the file so easily.

Edit: Tried it didn't work... oh well time to find that discrepancy where should I look in the file if I was to look or should I just scan the entire file?

12/7/12
Edit: Or am I talking to a wall now?
If I can recall, my email should show in the 'About' menu option. I'm not home at the moment, so I can't check at present.

I should have done this sooner but I uploaded the itemkinds1.txt file to my angelfire website so here is the link for it:
itemkinds1.txt

12/09/12
Edit: What kind of debugger program do you use to find out errors in the code with Mount and Blade Mods So I might be able to do it too?
The debugger is built into visual studios with which I wrote the code. You wouldn't be able to use it unless you have the source code for the app you want to debug. I'll take a look at your file now.
The error is on the item itm_dplmc_coat_of_plates_red_constable. After the main line, there is a second line starting with " 0". This indicates this item is not faction related. The line after that should be a number indicating if the item has any triggers, but is blank. The next line looks like the trigger line ("0"), so if you delete the blank line, it should work (it worked for me).

Again, change:

itm_dplmc_coat_of_plates_red_constable ...
0

0


To:

itm_dplmc_coat_of_plates_red_constable ...
0
0

Thanks so very much
IP: logged
 M&B Item Editor (v 1.0.0.1)  » posted by DatrixTSW on Dec 12, 2012, 11:35:34 pm
I found out that in the Sword of Damocles 3.92f3 mod in the item kinds I couldn't add new items to the mod. So I did a bit of searching and found out why:

itm_legion_dagger Legionnaire_Short_Sword Legionnaire_Short_Sword 2 legion_dagger 0 legion_dagger_scabbard 3458764513820540928 4259842 9223388564182532111 280 155668 1.000000 15 0 0 0 0 22528

110 0 44 0 274 22
0

0

itm_legion_sword_centurion Centurion_Sword Centurion_Sword 2 legion_sword_centurion 0 legion_sword_centurion_scabbard 3458764513820540928 4259842 9223388564182532111 614 155668 1.500000 5 0 0 0

0 30720 103 0 75 0 282 30
0

0

itm_legion_sword_sica Sica Sica 2 legion_sword_sica 0 legion_sword_sica_scabbard 3458764513820540928 4259842 9223388564182532110 643 155668 1.500000 15 0 0 0 0 29696 100 0 90 0 0 29
0

0

itm_legion_sword_hoplite Legionnaire_Sword Legionnaire_Sword 2 legion_sword_hoplite 0 legion_sword_hoplite_scabbard 3458764513820540928 4259842 9223388564182532111 410 155668 1.500000 15 0 0 0

0 28672 106 0 60 0 278 28
0

0

itm_legion_sword_kopis Kopis Kopis 2 legion_sword_kopis 0 legion_sword_kopis_scabbard 3458764513820540928 4259842 9223388564182532111 308 155668 1.250000 15 0 0 0 0 26624 105 0 64 0 278 26
0

0

itm_legion_spear_kamax Kamax Kamax 1 legion_spear_kamax 0 2286223364 4222124851990272 280 8202 3.000000 15 0 0 0 0 14336 68 0 231 0 284 526
0

0

itm_legion_spear_palton Palton Palton 1 legion_spear_palton 0 2286223364 4222124851990272 120 8202 2.000000 15 0 0 0 0 16384 96 0 119 0 278 528
0

0

itm_legion_axe Legionnaire_Axe Legionnaire_Axe 1 legion_axe 0 80019458 9223388530091229198 794 262164 1.500000 15 0 0 0 9 33792 94 0 70 0 256 33
0

0
_____________________________________________________________

I fixed those errors then I was able to add new items to the mod except when I tried to play the actual mod. When I went to start the game, the game said it was Launching. It froze at that point and each time I reistall and try to fix those errors I get the same msg trying to start the game
IP: logged
 M&B Item Editor (v 1.0.0.1)  » posted by DatrixTSW on Dec 16, 2012, 02:20:59 am
ok sinc that last question wasn't answered. How can I go about tweaking the times inbetween quests like if a quest was done and I have to wait 20 days for another quest how do I change that in the module itself besides the Item Editor?
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