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|View this file on the M&B NexusFile Listing: Zelig's WOT mod v0.6|
|Last Updated: May 22, 2011, 12:07:40 am|
The main direction of mod's advancing is magic. in two words the mod has: magic system(not complete), tree of chaneller troops(not complete), native map, native factions each one has branches of chanellers.
it works with Warband 1.1xx
Now the mod is in alfa version state(it means that i'm working on features of mod ... roleplay will come in beta state)...
All module files is open source - everyone can use it on his/her own. of course if you do not mind - put credit on using my scripts
Python files included in this download.
-complete weaves tree(some of its dummy weave but tree is complete )
- script changed to using slots and now channelling tool is compatible for pc and for npc with recognition of each on of them
- randomness of decision of npc to channel weave
-battle travel - shooter go to there was impact - npc jump when enemy close
-shielding/defensive weave(not complete)
-all code has been transferred to 1.134 module files
-ashaman apprentice renamed ashaman soldier
-some bugs in weaves have been cleaned
-in disguise, channelling tools have been added
-colours of weaves have been changed
-added making of channelling tools
-fire arrow (now blasting for a while)
-teleport(on battlefield) - don't use it onhorse
-heal - don't use it onhorse(i prefer now that you will be able to cure yourself until stopping field will be ready)
-conjuration of troops(not complete but still usable)
-conjuration of horse?(don't know if will need last one)
-ashaman troops tree
-using channelling connection as sword(power drawn sword)
-one channelling tool
-choosing weave to cast by pressing z for main player
-refilling sedai ammo
-another temporary models for ashamans and aes sedais
You can try all of what already implemented in custom battle with Braganca
Because English is not my native language you will see much poor naming. If you would not mind - please write about my mistypes.
If you feel that I foget any weave that can be implemented in the mod, please write here in forum.
I will be glad if anyone who wants to help me with creating this mod will send private message to me(quest writers, coders and model makers are welcomed)(for now i do not want to disappoint anyone who want to help because i work on this mod very irregular(sorry Malendra))
for now the mod is suspended( it says that i still thinking on it, but it takes time to do something and if you already want something playable you have to play or Feral's great mod or Mat2Rivs as beautiful as the former one - http://forums.taleworlds.com/index.php/topic,147665.0.html
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