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|View this file on the M&B NexusFile Listing: Floris' Mod Pack-Basic troop tree|
Last Updated: Nov 15, 2010, 05:28:39 pm
First Created: Sep 10, 2010, 06:03:59 am
This has been changed from "Calradia Reformed", to something that actually works properly, this is basically the same thing, but it's for Floris' Mod Pack(By monnikje).
Optional troop tree for the basic version of the mod, it's especially good if you don't want to deal with the extended version, but still want fresh opponents and allies.
No troops have been added to the game, but all faction troops, mercenaries, and some bandits, have been modified with the intention of retaining balance within the factions, and making them much more interesting and varied in their equipment.
This tree is only compatible with the basic versions of Floris' Mod Pack, 2.0, and 1.0.
One thing: You're going to see plenty of throwing weapons, which was actually very accurate/true in medieval warfare.
So, time for a breakdown of the factions:
Mercenaries: Relatively easy to train, supplementary forces, who can deliver a reliable backbone for your first army.(European theme, C.12th-14th century)
Nords: These guys are the biggest damage-dealers when it comes to foot combat. Highly offensive infantry from Warrior up, and 1st to 3rd tier infantry are spear & javelin men. Archers have been buffed, and their veterans(archers) won't disappoint you anymore.(Scandinavian/Viking, C.9th-14th century)
Swadians: Well armoured and overall offensive, Swadian Knights are the hardest to train, and heaviest cavalry in the game. Their infantry have similar traits, and their peasant archers, that will be best utilized defending your castle, can fight off the enemy well enough once they become professional. (Western European, C.12th-15th century)
Khergits: This pack of wolves is hungry for your footmen. At least half of them will have a bow, and they will know well how to use them, especially while on the back of one of their multitudes of steppe ponies & warhorses. Lancers serve as shock troops, mounted or on foot, while all the rest of their soldiers serve as the overwhelming horde of lightly armoured, mounted, swordsmen/javelin-men/bowmen.(Mongol/Golden Horde C. 13th century)
Vaegirs: Lighter (heavy)cavalry than the Swadians, but they make up for it with their second-to-none bowmen. Their infantry is average, but worth having to protect your archers better and to protect castles.(Turk/Slav/Rus C. 10th-13th century)
Sarranids: Agile, and clad in brightly colored armour, the Sarranids seem irregular with their forces, but they are effective. Sarranids are the fastest & most maneuverable faction besides the Khergits. Many of their soldiers focus on hitting fast, instead of hard. Charging at a line of Sarranid infantry & guards will have many of your men suffering from javelin-in-eye disorder, which I've heard, causes some pretty bad headaches. Unlike Vaegirs, Sarranid archers make up for their lack of power, with excellent accuracy, and higher rate of fire. Sarranid Cavalry are well armed & armoured, much more than their footmen brothers, and provide a strong class of shock troops. (Sassanids/Ayyubids C. 10th-14th century)
Rhodoks: A tough, heavy, and defensive faction, the Rhodoks are in their element when you come to them, rather than the other way around. The majority of their infantry only carry spears... only spears; Well, that is, with their Sergeants being the exception. These men can take an arrow in the eye better than any other soldier you'll find on the battlefield; They are the most offensive unit the Rhodoks have. Crossbowmen make up the other half of the Rhodok military, their marksmanship being outclassed by no other crossbowmen. All Rhodok units are somewhat easier to train and less costly to upkeep than other factions, and have a very specific way of fighting. If commanded otherwise, they have a solid chance of losing. Beware the pike, and the bolt, they will pierce you to the core. (Swiss/Lithuanians/Scots C. 10th-14th century)
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