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 Mount&Blade Repository » Mods » Large » BRYTENWALDA 1.391 - Warband 1.143 - 21/02/2012
      
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View this file on the M&B NexusFile Listing: BRYTENWALDA 1.391 - Warband 1.143 - 21/02/2012
Last Updated: Feb 21, 2012, 02:01:41 pm
First Created: Jul 22, 2010, 08:18:33 pm
File version: v 1.391
For M&B version: Warband 1.143
Downloads: 109,347 (330,082) Size: 588.63 MB
Views: 200,875 (611,617) Type: EXE
Home:  Brytenwalda
Rating (47 votes): 4.5 / 5.0
Description
VERSION 1.391 OFICIAL RELEASE


VERY IMPORTANT

If you have corrupt file problem or download run too slow. You try get Brytenwalda 1.39 here:

http://www.novaregula.com/brytenwalda/index.php?option=com_content&view=article&id=6&Itemid=36

Or other of the 2 servers that you can see in Brytenwalda webpage



IMPORT



You dont forget this Fix texture patch or you had some texture issues:


1. Donwload it

http://www.gamefront.com/files/21363186/brytenwalda_fixed.rar

2. Unrar

3. Open folder and copy txt files, resoruce and textures folder

4. Paste/overwrite in Brytenwalda\ folder.

5. Enjoy







brytmultipromo2.jpg


-Important note: Old Savegames 1.39 no work well. The best is begin new game or have your game in 1.39

-Game Languages: english, spanish, chinesse and french.

-Install: delete 1.39 Brytenwalda folder, install clean 1.391



BRYTENWALDA


Web Page: http://www.brytenwalda.novaregula.com/
Official thread: http://forums.taleworlds.com/index.php/topic,135589.0.html
Brytenwalda installation and troubleshooting (Look if you have problems for install): http://forums.taleworlds.com/index.php/topic,136401.0.html
If you have Crash and RUNTIME ERRORs Look here: http://forums.taleworlds.com/index.php/topic,183782.0.html



>>>>>>>>OFICIAL:
-Brytenwalda v 1.391.
-Mod for Warband 1.143. Warband is a videogame of Talesword Entertainment: http://www.taleworlds.com/


>>>>>>>>Game Languages: english, spanish, chinesse and french


>>>>>>>>Instalation:

Step 1.- Download the latest version (currently v1.391)
Step 2.- Double click and INSTALL IT

Import, writte your install rute: "mountblade warband\Modules".
Steam users should extract it in "C:\Program Files (x86)\Steam\SteamApps\common\mountblade warband\Modules".
If you can't find the "Modules" folder use the Search function. If you already installed Brytenwalda and want to make a clean install, delete the old folder, DO NOT OVERWRITE IT.

Step 3.- Now the game is starting, you should see a loading bar at the bottom, and after that, the Play Tutorial, Start New Game, etc. options. If it is possible START A NEW GAME.

Now you'll see a screen that reads "Wait three minutes". The game has not frozen (yet), it may take 1 and 3 real life minutes to load, just be patient. I know, I know... in three minutes you can crush dozens of bandits, but we must wait a while.

Now, you should be fighting your very first combat in Brytenwalda, so enjoy it and good luck!


>>>>>>>>Presentation


Dark Ages in British Isles are fascinating, a dismal warlike time, in which people fight for survive. A dark age with deep blend of cultures.
6th and 7th centuries were a time when invaders (Saxons, Angles and Jutes) tried hard their destiny in a new world with the steel of their swords, shields and spears. Ancient people tried to resist, while they saw how their kingdoms are defeated and conquest by those “barbarians”, sorrowfully saw how his belowed world slowly disappeared off the face of the earth.

Couldn't forget to talk about the Picts also, who have always inspire great interest. Or about West, other island, as complex as Britain, Ireland in which many people were fighting for a piece land, their clans, livestock and supremacy.

In short, it is a world we know a little, but that it is like a magnet for history lovers: a time of war and great deeds, where few (almost none) kings died in his bed.





>>>>>>>>¿What mean Brytenwalda?

The central element in early Anglo-Saxon politics is the 'imperium' (empire) over all 'English' peoples south of the Humber which Bede ascribes in his Ecclesiastical History (ii 5) to seven kings before 671. To these seven, the Anglo-Saxon Chronicle of Alfred's time attaches not only an eighth name but also a vernacular word, 'Bretwalda', or 'Brytenwalda'

Brytenwalda = Bryten - Britain and walda - ruler.
Brytenwalda, almost certainly the right form. 'Bretwalda' may be a 'ghost' word, born of a scribal slip.



>>>>>>>>A little of History: Anno Domini 636:

Edwin, King of Deira, has died some years ago, his great rival, Cadwallon ap Cadfan, king of Gwynedd, after ravaging the north with his armies, was killed by Oswald the new lord of the north, the ambitious son of Æthelfrith and Edwin's sister, he now rules on Bernacia, Deira and Elmet.

Oswald the powerful, who has proclaimed Brytenwalda, who is willing to dispute the title?, Who is willing to confront the most powerful king in Britain?

The world is at war, only respects the law of the sword and spear. There are realms that are born and die every single day, kings die on the battle fields.

On East, the Angles, Jutes consolidate domains and claim for more land.
On South, the Saxons, led by Cynegils, have teamed up with Oswald, cornering Penda, king of the Angles de Mierce, The March. Will Mierce resist being surrounded by enemies?
King Penda is bloody and violent, many kings have been killed by his sword and promises to kill many more. He call to meet the men under his command to go to war.

Meanwhile, Christianity extending from Centware (Jute Kingdom), and it is converting the barbarians.

Pushed against the coast, the Welsh are fighting for every inch of land, but are too divided, dreaming of the return of a king to unify all and lead to the final victory, they dream with an incoming King Arthur. But Arthur is dead, and all eyes look to Cynddylan, the king of Pengwern, brave as a lion, but unable to join under his banner all the other kings.

And Gwynedd, a fertile kingdom in great warriors, is silent, unable to hear the sound of the advancing armies threatening their land. Gwynedd cry to Great Cadwallon, scourge of the Angles and Saxons, who has left a son, a King 3 year old.

In the snowy lands of the North, fight the Irish, Dal Riata, and the Picts. Their kings share blood, but the Irish are invading in land of Cait, kingdom of the Picts. The Picts, with their faces painted and their female warriors, are now united under one king and they are stronger than ever.

Across the sea, in Ireland, Domnaill mac Aedo, of Ui Neill´s clan has emerged as High King in Temair after defeating his enemies. But it isnt more than a prestigious title that recognizes him as the most powerful of the island. Around him, clans are fighting for land, women and cattle in fratricidal wars. The war in Ireland is endemic.

Who can bring light to this world of war and misery?


--The world was chaos, and chaos was war.--





Notes:

[size=18pt]
BRYTENWALDA 1.391
[/size]



The prophecies say that the mists of Avalon will arise a man who will bend to the kings by force of his sword, and bring peace to Britannia.

Are you that man?




The old saying that in the past men were giants and able to build mountains. The old saying that one man, a god, ruled the world. The old saying that when that god died, came the Saxons. And what the Saxons are a punishment, and not leave until one man rule over all Britannia.

My name is Gwyer ap Gwyer and I'm looking for that man. Are you that man?




Multiplayer features:
- Add complete multiplayer system in Brytenwalda.
- More than 31 factions to choose from.
- More than 150 troops for the player. What do you wish to be? a Saxon, an Irish, a Pict, a Dena pirate, a Frisian... you choose.
- A lot of New multiplayer scenes with max detail, ready to play.
- Multiplayer items.
- Ambient sounds and sound effects for multiplayer scenes.


Fatigue/stamina system:
- New Staminabar
- You lose stamina when running, attacking or defending.
- Weight (armor and weapons) affect stamina, slowing you down.
- Athletic skill improves your stamina recovery each 4 seconds.
- If stamina is low, you get penalties and you can't fight.

- Random weather system.
- Shield bash for multiplayer
- Fire arrow in multiplayer. You can burn scene props, and destroy several of them. You can burn other players.
- Banner - banner is used to recover the health of allies nearby.
(This means new tactics, because if doing formation around standard bearer, and protecting him he can heal team members.
On the other hand: kill standard bearer of the enemy is high priority).
- Horn - to add morale to your allies.
- Warcry and battlecry in multiplayer.
- Critical strike

Single Player:
- Bugfixes.
- New items
- Improve terrain for battles
- New shield animation
- Optional downloads for 'smaller' PCs.
- Fatigue/stamina system (optional)
- New Staminabar (optional)
- You lose stamina when running, attacking or defending.
- Weight (armor and weapons) decreases stamina.
- Athletic skill improves your stamina recovery each 4 seconds.
- If stamina is low, you get penalties and you can't fight.

- Freelancer updated to version 1.5
- Added feature: Custom lord notes (author Lav)
- New loot brytenwalda options for Freelancer
- New taunt Animation.
- New horn Animation.


Enjoy!


Brytenwalda Dev.
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Comments (Page 25 of 28)
IP: logged
 Re: BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by brummiebiker on Oct 18, 2011, 08:14:38 am
cbjorsten wrote:
I have a little problem here. My download worked fine but when Im supposed to install the game it pop up a window that says something like said error coruppded and I get to choose from ignore try agian and cancel. Ignore works but it seems i must click ignore on every file. pls help! this seems to be an awesome mod.
DOWNLOAD AGAIN easy
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by brummiebiker on Oct 18, 2011, 08:16:23 am
BUG : Boweseia castle (east engla) is unplayable, looks like one big mess and defenders are invisible
IP: logged
 Re: BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by TotalWar on Oct 19, 2011, 02:43:37 pm
cbjorsten wrote:
I have a little problem here. My download worked fine but when Im supposed to install the game it pop up a window that says something like said error coruppded and I get to choose from ignore try agian and cancel. Ignore works but it seems i must click ignore on every file. pls help! this seems to be an awesome mod.

Dude downlaod with anotehr browser, I tried doing it with googleChrome.. It didnt work, use internetexplorer or firefox ;)
Let me know if it helped :D
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by gdwitt on Oct 19, 2011, 02:59:48 pm
I agree, that top left link is broken or just too slow. As download time or interruptions increase, the chance of a data error increases. Messing up one number in the data files of this game makes it all unworkable.
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by sootheater on Oct 20, 2011, 03:34:33 pm
I'd just like to say that this is by far the best mod ever made for any version of Mount and Blade. I'm simply stunned by how much quality original content you managed to get in here.

Bravo! :-D
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by warlord100 on Oct 23, 2011, 04:47:21 am
I have Visual c++ Runtime error . Please help mee .! :-( my version is 1.143 warband
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by sootheater on Oct 23, 2011, 12:03:32 pm
My only real gripe with this mod is that there are far too many slopes and ragged terrain. I realize that Britain has a lot of hills but this is going a bit overboard.

The best part of a mount and blade game is a mount and I can't even use my horse to much effect :(

Hopefully this will be corrected soon.
IP: logged
 Re: BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by TeaandCrumpets on Oct 23, 2011, 12:04:25 pm
How does entrenchment work!? I can entrench my campsite, leave it (fortifications remain), but when I try to retreat back to it I go into camp menu, select return to fortifications and it just stays on the camp menu!

If I select wait here for some time (which i would have presumed would mean staying in the entrenched position) it just sets up a regular camp...

How do I return to a fortification after its been built and get to fight there?
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by Lagom on Oct 23, 2011, 04:09:14 pm
I keep getting these annoying Runtime Error messages whenever I try to enter combat even though I followed the tut to fix the run time errors and crashes
comment last edited by Lagom on Oct 23, 2011, 04:11:15 pm
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by oplia123 on Oct 25, 2011, 07:38:45 pm
why the fuzz i keep getting runtime error when entering a town and choosing walk around this keeps happening with all mods but not native

tried reinstaling didnt work >:( >:( >:( >:( >:( >:(
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by QUALITY on Oct 31, 2011, 07:03:26 am
Can anyone help..ive browsed and havent noticed anyone with problem but if they have could you direct me please..everytime i attack another ship my crew just drown and i seem to have no ship..ive saved and tried attacking further from shore attacking all different opponents but same as always my crew appear in water and sink to the bottom ...ahhhhh i want to be a pirate ... and i cant if i cant attack at sea :-(..please help ..btw this is by far the best mod ever..thanks for all the hard work ive clocked over 300 hours on it now k:-)
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by vorador1980 on Nov 01, 2011, 07:36:35 am
Yup, I found the ship to ship combat from the bottom too, even with the mod option for drowning off. Avoid sea battles. I tried a few times to put them on automatic but the loses were tremendows. In one particular case my troops lose 113 from 167 man while the Dena pirates barely lose 17 from 19 men. I already found that the Dena pirates and Frankish pirates had the strongest infantry but with odds of 10 to 1?
For "the best mod" ... it will require more work. For now it clearly win the title of "the hardest mod". With 30 or more strenght my best charackter is rarely able to kill even a peasant with a single swing of it`s ... woodcutter axe. I can`t say "battle axe" for I`ve seen some kinds of Middle Age weapons. With 30 or more agility another charackter wasn`t able to swing his weapon a little bit faster compare to another with 8 points of agility for example. The archery is heavy crippled exactly to the point of useless joke. And this is it`s best for with 5 points of bows and 200 points of archery I rarely hit an enemy on 10 steps away. The only crossbow I found up to the moment have accuracy of 60!? purchased from the mystic merchant but ... I found not a single quiver of bolts in the whole mod up to now! And the crossbows are supposed to be the most accurate and deadly weapon before the firearms! :!: Here is the place to mention and the lack of polearms.
When I choose to play as follower of the Old Gods and began to slaughter the Christian I still face a huge penalties - lose of honor and morale instead to gain! Why? This thing actually forcing the player to play as Christian! Why should I do it when there are two options not to do it - if I choose Celtic or Germanic gods?!?
On the good side are the lack of super weapons and armors. The lack of plate armors and armored horses is mixed blessing. The penalties for heavier equipment looks fire, although it could be ... different for a really strong charachter, isn`t it? The new siege system look expanded but the feeding of the army during the siege is far harder that before. The entertainment skill and options are fine and very usefull. The constructions still required an enormous amount of money but their gathering became a little easier than before.
The idea of construction of personal lair is fine and I wouldn`t be surprised if on the next update the mod would allow to pay for construction of some extraordinary castle or citadel. On a huge price, no doubt, but nothing in the universe is free, no?
Excellent mod without a doubt. Quite hard, compare to the rest, but for better gameplay. And still without any firearms for which I humbly bow to the mod creators!
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by QUALITY on Nov 01, 2011, 01:17:33 pm
well..after reading voradors comments....maybe best mod was a little over the top..i love it but have also encountered the probs with religion and ..well read the above post...i do like it hard tho..but as said before ,would love to battle at sea and become a raider/pirate myself ..hope you can sort this out !..
IP: logged
 Re: BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by TeaandCrumpets on Nov 02, 2011, 03:58:46 pm
Hi all.

Firstly can I say to vorador that I agree with most of your points but with some of your complaints you have to remember that this mod is based in the 800's. They did not have many/any polearms and definitely no firearms.

Secondly I wanted to say to idibil that this mod just keeps getting better and better, please please keep up the great work. However there are a couple of points I would like to bring up.

1. The complete uselessness of ranged weapons against any enemy with a shield. I understand that sure it should be hard to hit someone with a shield but it seems as though they are invincible from the front (which is always the way your archers are shooting from). Also that the arrows need a bonus against shields. I hate fighting a battle and having a shield with 20+ arrows and javelins in it. Maybe do it so that 6 arrows will destroy a shield (3 javelins or 2 throwing axes etc). This would make having archers a tactical option.

2. Is there any way of adding an option of bringing up the party menu before you go into a battle. There are times when I would prefer to set my cavalry up to be on the field first (which would mean moving them higher in the party menu, I believe). This would allow for more versitile play, especially during sieges.

Keep up the outstanding work!


T&C
IP: logged
 Re: BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by vorador1980 on Nov 03, 2011, 05:36:58 am
TeaandCrumpets wrote:
Hi all.

Firstly can I say to vorador that I agree with most of your points but with some of your complaints you have to remember that this mod is based in the 800's. They did not have many/any polearms and definitely no firearms.

Secondly I wanted to say to idibil that this mod just keeps getting better and better, please please keep up the great work. However there are a couple of points I would like to bring up.

1. The complete uselessness of ranged weapons against any enemy with a shield. I understand that sure it should be hard to hit someone with a shield but it seems as though they are invincible from the front (which is always the way your archers are shooting from). Also that the arrows need a bonus against shields. I hate fighting a battle and having a shield with 20+ arrows and javelins in it. Maybe do it so that 6 arrows will destroy a shield (3 javelins or 2 throwing axes etc). This would make having archers a tactical option.

2. Is there any way of adding an option of bringing up the party menu before you go into a battle. There are times when I would prefer to set my cavalry up to be on the field first (which would mean moving them higher in the party menu, I believe). This would allow for more versitile play, especially during sieges.

Keep up the outstanding work!


T&C

Dear TeaandCrumpets,
Thank you very much for your elucidations. I understand now why there are no polearms. But I had no complains about the lack of firearms, not at all. Quite the contrary - I`d like to bow to the mod creators from gratitude that they didn`t put ANY firearms in their mod. I`ve tried mods with firearms and found them ... completely and utterly out of ballance to say the least. After all, every chilld knew why. The game is named "Mount&Blade ... " not "Mount&Bullets" or something similar.
Perhaps I wasn`t completely perspicuous when I described the situation with the archery. I understand that it isn`t normal to kill so easy someone hiding behind a shield. It is a fact. This is the only mod where the enemies actively covered themselves with their shields and really want to kill the player charackter! But I can`t even hit the shield itself from a short range with very high poits of bow skill and archery plus the best possible bow! The arrows fell far behind or too left or right - anywhere but not right toward the target. It`s a normal for a newbie but for 22 level charackter with such skills? The situation with the crossbows is similar. I can`t say anything about the shields itself - the shield walls are famous enough and for good reasons so it seems reasonable that the shields may endure a lot of damage.
But the creators put a lot of efforts to made many things more realistic so I`d wish my words to be accepted as comments and definitely not as criticism. There is no other mod like their.
Thank you again for your understanding.

Sincerely yours
V.
comment last edited by vorador1980 on Nov 03, 2011, 05:38:31 am
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by Lilly112 on Nov 09, 2011, 01:21:09 pm
All commonRes errors are a problem with the Warband and not the mod.

And i get a runtime error every minute or so.
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by brummiebiker on Nov 22, 2011, 07:35:01 pm
same problems in every post , but no one listen to (read this)
this is the most beautiful mod , best sieges but the worst battles i've even seen in m&b , warband , WFAS
crap and boring , magic shields , soldiers formations too far to the left , enemy doesn't attack , battlefield too big , useless bows , during besieges no one use javelins
i play that mod only for awesome besieges and castles and because i can have own proper kingdom
rest of it .......
IP: logged
 Re: BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by TeaandCrumpets on Dec 03, 2011, 05:31:40 am
brummiebiker wrote:
same problems in every post , but no one listen to (read this)
this is the most beautiful mod , best sieges but the worst battles i've even seen in m&b , warband , WFAS
crap and boring , magic shields , soldiers formations too far to the left , enemy doesn't attack , battlefield too big , useless bows , during besieges no one use javelins
i play that mod only for awesome besieges and castles and because i can have own proper kingdom
rest of it .......

Give it some time. I am sure they are working on it. I know how you feel though. The sheilds are a bit too overpowered and appear to have magnets in to absorb any shots coming at them. It is still the best mod out there!

Any news when the next patch is going to be out idibil?
IP: logged
 Re: BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by TeaandCrumpets on Dec 17, 2011, 09:56:59 am
Quick question does anyone know how to set it so there aren't so many hills in the battle map. I dont mind the odd hill here and there but everytime I battle there are about 20 hills I have to hike over before I get to fight!
IP: logged
 BRYTENWALDA 1.38 - Warband 1.143 - (v v 1.38)  » posted by FOCA90 on Dec 18, 2011, 11:24:16 am
I CAN'T INSTALL .CORUPTED FILES!
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