preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Sep 03, 2010, 02:40:49 am
 Mount&Blade Repository » Mods » Large » *The Astorionar Adventure Mod*
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
File Listing: *The Astorionar Adventure Mod*
Last Updated: Dec 09, 2009, 03:14:21 am
First Created: Nov 29, 2009, 02:23:15 pm
File version: 1.2
For M&B version: 1.010/1.011
Downloads: 9,377 (12,789) Size: 53.27MB
Views: 22,007 (28,446) Type: RAR
Home:  Mod-Sub-Forum
Rating (6 votes): 4.4 / 5.0
Description
neusig.jpg

Version 1.2!

Watch out MnB-fans!

This might be interesting!
The Astorionar Adventure Mod will bring you to the world of Astorionar,
where you will experience a unique adventure. What you will do will have a sense!
Discover the world with new kingdoms, places, persons and a main storyline
to follow. You won't have the freedoms, you have in common mods, but a lot of fun!
Good luck!

Trailer:

http://www.youtube.com/watch?v=Gwsrzfv9xzY

Features:

-story
-new world
-new map
-new factions
-new trooptrees
-new characters
-new quickbattles
-new dialogs
-some new scenes and unique places
-new armors
-much more :-D

For those who want to conquer Astorionar: http://www.mbrepository.com/file.php?id=1592

Credits:
-James for the Longship
-Everyone from the OSP-Armor-Pack
-Swadian Man at Arms for some scenes

Big thanks to the Betatesters!!!

Main bugs should be fixed. If you find any you can post them at the forum.

Yours,

Albertus Magnus :pint:
IP: logged
Estimated Download Time
56Kbit Modem:  2h 13m  · 256Kbit:  29m 6s  · 1Mbit:  7m 17s  · 3Mbit:  2m 26s
Commands
More From This Author
Comments
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by Vlad_Tz on Nov 29, 2009, 10:04:24 pm
sweet mod dude thank you for the mod :-D
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by SupaNinjaMan on Nov 30, 2009, 09:01:01 pm
I can't wait to try this sir, how I do love a storyline.
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by R.Knight on Dec 01, 2009, 12:02:17 am
i dont know if its a bug or not but bringing the tea to castleguard in bendwin aint working
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.0)  » posted by Albertus Magnus on Dec 01, 2009, 12:58:59 am
R.Knight wrote:
i dont know if its a bug or not but bringing the tea to castleguard in bendwin aint working

That's a bug many had. You have to get a bad relationship to Oughnar.
The dialog only works, if you sneak into town.
The main mistake behind this is, that there's no war between Zal. and Oug..
But that will all be changed with the patch!
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by Kweenie_Khan on Dec 01, 2009, 10:53:08 am
looks nice, downloading it now :pint:

but for real,

WHAT are these bugs..? :roll:
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.0)  » posted by musketer on Dec 01, 2009, 12:06:24 pm
Kweenie_Khan wrote:
looks nice, downloading it now :pint:

but for real,

WHAT are these bugs..? :roll:

Man bugs mean some small errors tat ave been made during t creation of the mod :-D
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by Jellypoke on Dec 01, 2009, 02:11:53 pm
Castle Guard Glitch - How to get a quick bad relation.
Meet a lord from Oughnar.
Deliver your demands and enter the fight screen.
Your relation with Oughnar will decrease -3.
Click "Leave".
Then you can sneak into town and talk to the gaurd. :-D
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by SupaNinjaMan on Dec 01, 2009, 08:45:05 pm
I loved it, holy shit.

you guys HAVE to play!
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.0)  » posted by Kweenie_Khan on Dec 01, 2009, 10:02:58 pm
musketer wrote:
Kweenie_Khan wrote:
looks nice, downloading it now :pint:

but for real,

WHAT are these bugs..? :roll:

Man bugs mean some small errors tat ave been made during t creation of the mod :-D

I know that, but which.. ;)
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by R.Knight on Dec 02, 2009, 01:27:29 am
man i cant find that smelly dude do you know who that is or its an another bug? i talked to everybody i know but still no
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by Kweenie_Khan on Dec 02, 2009, 05:09:24 am
where can I find a minstrel?
IP: logged
 *The Astorionar Adventure Mod* (v 1.0)  » posted by Albertus Magnus on Dec 02, 2009, 12:48:23 pm
For your questions it's best to have a look at the forum!

http://forums.taleworlds.com/index.php/board,153.0.html
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.0)  » posted by Aias on Dec 03, 2009, 06:25:59 am
Kweenie_Khan wrote:
where can I find a minstrel?

In the south
IP: logged
 *The Astorionar Adventure Mod* (v 1.1)  » posted by KavienDrake on Dec 03, 2009, 08:05:19 am
A+ work here, good stuff.
IP: logged
 *The Astorionar Adventure Mod* (v 1.1)  » posted by Prophet on Dec 03, 2009, 10:42:51 pm
This one is pretty cool, Hi all I'm new to the community first post. I'm wondering if there is anything I can do to help with modding, I got some great ideas is there a general discussion forum? I can't seam to find one
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.1)  » posted by Albertus Magnus on Dec 04, 2009, 12:37:29 am
Prophet wrote:
This one is pretty cool, Hi all I'm new to the community first post. I'm wondering if there is anything I can do to help with modding, I got some great ideas is there a general discussion forum? I can't seam to find one

Thanks! Try here. You'll find everything! ;-)

http://forums.taleworlds.com/index.php
IP: logged
 *The Astorionar Adventure Mod* (v 1.1)  » posted by Bastard on Dec 04, 2009, 09:27:20 am
The Atlantic kingdom is nowhere.. And I can't walk there..
But I love the guests:D
IP: logged
 *The Astorionar Adventure Mod* (v 1.1)  » posted by gigors on Dec 06, 2009, 09:20:07 am
This Mod Rocks.... :-)
comment last edited by gigors on Dec 06, 2009, 01:08:23 pm
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.1)  » posted by Albertus Magnus on Dec 06, 2009, 09:21:47 am
Bastard wrote:
The Atlantic kingdom is nowhere.. And I can't walk there..
But I love the guests:D

You first have to enable Atlantis on the map with the quests.
Then it will appear! Right now it's just undiscovered and your
character doesn't know about it.
IP: logged
 *The Astorionar Adventure Mod* (v 1.1)  » posted by b4dm4n on Dec 06, 2009, 01:46:57 pm
Finally a mod with a decent storyline.Great mod ;-)
IP: logged
 *The Astorionar Adventure Mod* (v 1.1)  » posted by KratoZx on Dec 07, 2009, 10:14:57 pm
Hey i know im asking alot but how bout making a sequal,the storyline is tht The players character gets jealous of Gallan and raise an army to overthrow him?
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by Vipsanius on Dec 15, 2009, 01:31:59 am
Compelling and great fun.

I've returned with Gallen and Marwe and overthrown Conrad.
I confronted the king but how can I get a negative relation so i can make war

Vipsanius
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by golden knight on Dec 17, 2009, 01:56:33 pm
HOW DO I FIND FISHERMEN'S VILLAGE? :roll:
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by Gregoi on Dec 20, 2009, 07:26:50 am
Very good adventure.... but I am stuck after the fight with the smuglers

When I meet King S, at the end of the dialog, I have a "end of battle screen" then another saying I should get more men because king S is too strong...

I have been lookinmg around and around without finding the clue....
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by tonycuccy on Dec 23, 2009, 01:36:47 am
Please help me. IM stucked at forgotten temple. I just found 5 guards and talked to them and they joined me, but the -MAIN QUEST- didnt change. Please help. :roll: :roll: :roll: :roll: Otherwise kinda fun playing on this mod. Finding your lost brother. :green: :green: :green: :green:
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.2)  » posted by tonycuccy on Dec 23, 2009, 06:09:28 am
tonycuccy wrote:
Please help me. IM stucked at forgotten temple. I just found 5 guards and talked to them and they joined me, but the -MAIN QUEST- didnt change. Please help. :roll: :roll: :roll: :roll: Otherwise kinda fun playing on this mod. Finding your lost brother. :green: :green: :green: :green:
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by MackReaper on Jan 16, 2010, 01:36:38 pm
dude! your a genius! you have taken a non-rpg game and turned it into an rpg! and its not really crappy! its very enjoyable and fun! i love it! i just can find the ministrel tho
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.0)  » posted by MackReaper on Jan 17, 2010, 11:44:21 am
Kweenie_Khan wrote:
where can I find a minstrel?
go into any of the large towns that have a tavern. he will be dressed in a black robe and his name is Roberto the Minstrel
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by meamarra on Jan 30, 2010, 01:16:17 pm
I have the same problem related for tonycuccy.

I am also stucked at forgotten temple. I just found 5 guards and talked to them and they joined me, but the -MAIN QUEST- didnt change. Please help.
:cry: :cry: :cry:
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.2)  » posted by Gregoi on Feb 01, 2010, 04:50:48 am
meamarra wrote:
I have the same problem related for tonycuccy.

I am also stucked at forgotten temple. I just found 5 guards and talked to them and they joined me, but the -MAIN QUEST- didnt change. Please help.
:cry: :cry: :cry:


You did not search enough.... there is one well hidden monk !

Indications : when you come back from where you found the 5 Guards, look up
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by andreas750 on Feb 13, 2010, 08:04:33 am
i cant find conrad whre he is :-( plizz tele me where he is.
i have locking in alll villags and towns.


i dont know
plizz help me i cant find him


WHAT IS THE PROBLEMS BUG?












comment last edited by andreas750 on Apr 17, 2010, 12:11:01 am
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by SSstar on Mar 26, 2010, 04:14:02 pm
>:O i beat the bandits and still had my brother kidnapped >:O
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by zylhent23 on Apr 03, 2010, 02:21:02 am
hey i got a question cuz
im in the monastary and i ment the five monastary guards
while im finding gallan but i searched the whole map and just cant find that
gallan guy?
i saw a small cottage and a wooden tower and so wat do i do???
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.2)  » posted by Slipp on Apr 03, 2010, 02:31:25 am
zylhent23 wrote:
hey i got a question cuz
im in the monastary and i ment the five monastary guards
while im finding gallan but i searched the whole map and just cant find that
gallan guy?
i saw a small cottage and a wooden tower and so wat do i do???


gallan is the missing brother

your there to find a monk

The monk in the broken house on the roof were u start just look on the roofs and ull find him

hope this helps
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by zylhent23 on Apr 26, 2010, 05:15:03 am
I NEED HELP AGAIN
Im in Altantis ive talked to the Lord and Now Looking for Marwe and The Brother Ive talked to the old man at the tavern in atlantis,
saw a woman at The harbour dat says *I have nothing to sell so Go away!*
I dont know wat to do? Help me Plz :shock:

And TALKED to the King of Atlantis

I Forgot to mention
comment last edited by zylhent23 on Apr 26, 2010, 05:15:54 am
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.2)  » posted by Albertus Magnus on Apr 29, 2010, 04:15:11 am
zylhent23 wrote:
I NEED HELP AGAIN
Im in Altantis ive talked to the Lord and Now Looking for Marwe and The Brother Ive talked to the old man at the tavern in atlantis,
saw a woman at The harbour dat says *I have nothing to sell so Go away!*
I dont know wat to do? Help me Plz :shock:

And TALKED to the King of Atlantis

I Forgot to mention

Try to visit the tavern at the harbour!
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by MBMM on Jun 24, 2010, 04:44:45 pm
Hey, what gives here? I was helping my King to lay siege to a castle, but all of the men just stood there as the archers pummeled them with arrows. They didn't run up the ladder or anything. Well, actually, one at a time did. A few soldiers went right up to the wall and stood there instead, and the rest just stood in their spawn positions with their shields raised. Then one at a time would progress up the ladder until he was killed by arrows, then another until he was killed, so on and so forth. I mean, are they waiting for me to go up the ladder or something because that's just something I cannot do until my soldiers clear the way. I'd end up "unconscious" way too fast. One other thing is that it would seem that the archers would run out of arrows, because they'd periodically calm down for about 30 seconds to a minute or so, and then they'd start right back up again.

Is this what you designed this mod to do in castle sieges? I mean there must be some reason you offer the war mod separately, but I thought that was just because at the end of the quest, somehow we were unable to continue taking over Astorionar.

comment last edited by MBMM on Jun 24, 2010, 04:49:31 pm
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.2)  » posted by MBMM on Jun 24, 2010, 04:59:50 pm
andreas750 wrote:
i cant find conrad whre he is :-( plizz tele me where he is.
i have locking in alll villags and towns.


i dont know
plizz help me i cant find him


WHAT IS THE PROBLEMS BUG?

I just realized this link in a previous post here. I think Magnus wants us to ask our questions on this forum:
http://forums.taleworlds.com/index.php/board,153.0.html










comment last edited by MBMM on Jun 24, 2010, 05:00:58 pm
IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted by cheesy808 on Jul 05, 2010, 07:26:30 am
B-)
what differne from this mod then the astorionar war mod i just want ti know about it beacuse it sounds good thx msg back
IP: logged
 Re: *The Astorionar Adventure Mod* (v 1.2)  » posted by Albertus Magnus on Jul 07, 2010, 01:57:53 am
cheesy808 wrote:
B-)
what differne from this mod then the astorionar war mod i just want ti know about it beacuse it sounds good thx msg back

The Astorionar Adventure Mod has a unique linear storyline with special characters and scenes.
The Astorionar War Mod doesn't have. It changes the map, the factions, the troops, the equipment,
the town/castle/village-names, the Lords names to the ones you might know if you played the Adventure mod.
Suggestion: Play the Adventure Mod first!
HomeSearchRankingsStatisticsAboutContact

Serving 10 TB+ of downloads a month and hosted by . You can use our promo code MBR for a $50 hosting discount with them.
Website © 2010 FenriSoft. The core site script is PHCDownload (© 2005-2010).